Region
Endpoints
Grade & paving
Road width is fixed at 1 tile while super-hex planning is being improved.
Fords up to this depth as a last resort. Counts toward length but cannot be paved. Land banks may be lowered to the water surface; the remaining drop onto the bed must still fit the max height delta. 0 is land-only.
None follows the Euclidean walking line and can wiggle. 6 hex axes uses 60° corners. 12 dirs also allows the odd-r in-between headings (including north/south F4 roads).
Shortest path is the default and minimizes travel distance. Least effort prefers flatter grades and less terraform, and may take a longer route.
Saved roads
Check roads to show on the map. Only one region at a time. Names stay on this device; geometry is stored on the server. Use Copy link to share a road — others can open it and Import to add it to their network.
Hover
Route
Inspect the planned corridor on the map and in the height profile.
Height profile
Elevation along the selected road, start to finish.
Effort
CSV is one row per super-hex along the selected road, start to end: N/E, xz, current height, planned height, and fill/cut.
Resources to clear
Trees, ore, and clay/sand on terraformed super-hexes (7 tiles + 6 fillers) and on new paving tiles. Expand a row for hex coordinates (large trees and veins occupy several). Click a coordinate to pan the map.
Colored corridors = saved roads in the network · Dashed line = alternate draft route
Hatched area = outside the planned tile window
Existing paving is colored by tile type · Unpaved = vegetation · Blue = water · Teal = unpaved water crossing · Tan = claim tiles
Brick on the planned road = terraform that super-hex · hover shows current → planned height
Red on the planned road = no terraform planned, but live terrain doesn't match the saved height
Zoom in further for per-hex tiles and super-hex outlines
Right-drag or Shift-drag to pan, scroll to zoom · Reset view fits the corridor again.